Showing posts with label development. Show all posts
Showing posts with label development. Show all posts

Saturday, January 7, 2012

What if...

Okay, I'm reading through K.M. Weiland's book Outlining Your Novel: Map Your Way to Success and I'm finding it very helpful.  (Check out her blog for writers at http://wordplay-kmweiland.blogspot.com/) Yes, I was a panster, but it just wasn't working for me. So, I got this one for Kindle.
 I also got it, because a new project I'm working on easily has the potential to be absolutely brilliant, and I want to be able to give the magnificence it deserves.
 So I'm in the chapter on premise sentences, and there's a section on asking the famous question "What if?" to generate new ideas and possibilities for the story. She used her novel Behold the Dawn as an example.
I use these because I can see pencil on the pages. Old school, I know
I took it a step further, and asked What if... and then on the next line in my notebook, I asked another question that led from the previous question, for half a page. This isn't a small notebook either.
The process helped come up with a whole lot of new ideas compared to what I started with. It's fast, fairly easy (For me), and shows whole new paths the story can go.

I'll do an example here. Let's do something fairly generic.

What if there were aliens in outer space? Now we have the question that sends us on our path of discovery, but it's the answer that will give us conflict and plot.
What if those aliens wanted to conquer Earth? More of a specific idea, than anything that can help us, but it suggests conflict.
Wait, what if there was another group of aliens fighting to defend Earth? Now the pot is boiling. Why are the two fighting over Earth? What makes Earth special? Why does the one want to conquer it? Why does the other want to defend Earth? How long have they been fighting?
What if Earth holds a very important secret? What's the secret? Who put it there? Why Earth? What makes it so important that war would be fought over it?
What if someone from Earth discovers the secret? Now we have a main character. Now, how does the keeper of the secret respond to the secret, and the responsibility that comes with it? What does he/she do with it? What forces the protagonist into the conflict between the alien forces? What inner conflict does he/she have to face to succeed? What's the goal? Who is the protagonist?
What if the villains find out and seek to capture the secret holder or someone close? Now we have the antagonists actively seeking to thwart the hero, which leads to more questions. How do they do it? Who is the person kidnapped? What can you do unexpected?

 Getting the picture of this method? It forces you think about your idea in more specific terms than usual, and reveals new pathways.

 Can you think of any answers or other questions? Will you use this for one of your projects?

Remember, always ask the question "What if?".


Tuesday, January 18, 2011

Character Development & Genre: How much is to much?

 Character development is a tricky subject, and there are many ways to do it. So, how deep do your characters actually need to be? Well, it's your choice.
 Do you want an incredibly real and complex character for your explosion filled Indiana Jones style adventure? If you do, go ahead but it might be wasted.  The action genre doesn't normally have terribly complex or deep characters. Why? The characters are second to the action and plot.  Take Indiana Jones for example. What do you know about him? He's a professor and a treasure hunter. He's good with his fists and a bull whip. From the movies, that's about all we know about him. That's enough to know about him. We don't need to know anything else about him to enjoy the story.
 On the other hand, a shallow character more appropriate for an adventure novel won't work for a hefty 950 page literary novel. For a novel of this length and plot, you need fully developed characters. You would need to know everything about them, from motives to dreams. A shallow adventurer just won't have the color to move the story along. It would be like a tiny car engine trying to move a dump truck. It doesn't have the oomph to push it along.
 Back to the same comparison, a fully fleshed out, completely life-like character would have to much information. Does it matter that the main character dis-likes sports because he failed to make a team once? Only if it is directly related to the story.

 But what about the other genres? Fantasy? Science fiction? Historical fiction? Well, it depends on your story. Some fantasy stories are shorter and focus more on the plot. They don't need much character development. Others are extremely long and need rounded characters. It's the same for science fiction. Some need deep characters while others need shallow characters.
  More realistic genres, however, need fully developed characters. This is mainly because in a world remarkably similar to our own, need people that we can know well and understand.

 To wrap it up, speculative genres leave the amount of character development up to the story. Real world stories need better developed characters.